using VRageMath;

namespace VRageRender.Messages
{
	public class MyRenderMessageDebugDrawPlane : MyDebugRenderMessage
	{
		public Vector3D Position;

		public Vector3 Normal;

		public Color Color;

		public bool DepthRead;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.DebugDrawPlane;
	}
}
